Indirect Lighting is a Cinematography term in filmmaking. In virtual production, the nuances of this term take on special meaning. Here, we break down the definition to give you a starting point.
View the full Virtual Production Glossary here »
Basic Definition:
What is Indirect Lighting in virtual production?
Indirect lighting involves any light source which bounces off another surface before reaching the subject – as opposed to incident lighting, which directly hits the target from the source. This could include bouncing the light off walls, ceilings or other surfaces within the scene. While direct light can often appear harsh and unappealing, indirect lighting has a more subtle effect, creating softer shadows and more nuanced hues.
In virtual production settings, indirect lighting requires careful attention to detail on behalf of both the director and cinematographer. It's their responsibility to ensure that the appropriate number of lights are used; too few will produce poor results while too many may overpower the image. Additionally, they must make sure that the angles chosen for each light are suitable to the particular shot being filmed. Furthermore, filmmakers should consider the type of material that is being used for reflection: different surfaces interact with light differently, so depending on the scene, this could have a profound impact on how the image looks.
Finally, when setting up indirect lighting for virtual productions, it’s best practice to do a dry run before committing to a final setup. By running through multiple scenarios using various configurations, the filmmaker can find out what works best for their project, saving time and effort down the line. With all these steps taken into consideration, indirect lighting can provide stunning visuals and create captivating scenes.
![avatar](https://showrunner.tech/hs-fs/hubfs/Profile%20Pic%20(2)-1.png?width=290&name=Profile%20Pic%20(2)-1.png)